Traits
Moss Mantle (★ Rare)
As creatures made of plant and bone, Lelokos carry with them a bond with nature that often manifests itself along their bodies. Rarely, a mantle of soft, magic filled moss will begin to grow. This moss can be gathered and used in special potions.
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Moss Mantle:
🔹 Moss may cover large portions of the leloko as a singular patch, or can be broken up .
🔹 Moss can be any series of colors, but should stay naturally patterned.
🔹 Moss should clearly grow from the body.
❗ Moss cannot conceal main features of a leloko completely (eyes, nose, inner ears, flower bulb, paws)
❗ Moss can dangle slightly.
Triple Split Tail (★ Rare)
A rare occurence, but one that is often warned against by parents towards their kits. If you run wildly through the thorny brush your tail will split into two. If you do it again after you're warned you might just be unlucky enough to have it split into three. Imagine how heavy that would be! A triple split tail is often seen as a nuisance, but adds new capabilities to the Leloko lucky enough to attain it. The prehensile aspect of the tails can be used to propel a Lelo through the trees, with their ability to gain energy from the sun quicker able to carry them forward longer far longer than their companions. Some believe the triple tail unlocks a stored power within the Leloko who bears it.
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Trait:
🔹 This trait causes your single tail to split into three.
🔹 This tail can be applied to any tail of equal or lower rarity.
❗ All three tails match whenever this trait is applied. (Cruciferous tails must all have leaves, Cotton Cover Tails must all have some Cotton on them, etc)
❗ All tails must end in a flower that must similarly match physically (3 5-pointed flowers with 2 leaves each, 3 tulips with ruffled leaves, etc). Colors and design can vary.
Color Shift (★ Rare)
Note: If this trait is applied to your Leloko, be sure to include both palettes in their masterlist entry!
Transition plays a large part within the beliefs of a Leloko, with various aspects of their history leaning into this theme, and in turn, their beliefs. A subtle form of this belief is said to manifest in the coat of a Leloko, transitioning from color to color under the light of the sun or shade of the trees. This rarity is said to manifest on Lelokos who are in tune with themselves and the world around them, allowing their visage to shift and flow with the energy of the world. Others say this is absurd, and the Leloko might be sick with something, "You're looking a little green today", "You have to stop exhausting your mana, it eats away at your identity", "Did you eat a wierd fruit? You know some of those things have wierd effects!" etc etc. The more observant notice that Lelokos of all shapes, sizes, personalities, and dispositions may come under this effect, with seemingly nothing to connect them, so perhaps this is just an inherent part of their species...
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Trait:
🔹 Allows you to apply a secondary color palette to your Leloko.
🔹 Palette may be a full palette shift, or a partial color shift.
🔹 Markings should be fully visible between both palettes, and cannot be "hidden" or removed using this trait.
🔹Each Leloko has 1 condition that causes the shift in color. The conditions for the shift may be decided by the user (Day/Night cycles, light/shade, time of day, alternating by day/season, or other conditions)
❗ This trait cannot be used to change the design past the shifting of colors.
❗ This Item may be applied again to add additional palettes to the Leloko.
Long Locks (★ Rare)
Originally considered a hinderance in ancient times, Crederians would rarely find themselves with a head of hair that grew exceptionally long, far longer than the fur on their coats would. Hair has a natural growth end on all Crederians, the hormones that allow them to grow following a rule akin to fur. These unusual curtains of hair would reach the floor and sweep up dirt, dust, and sometimes cridders if they weren't careful!
Nowadays, Crederians welcome the perculiar trait, vying for it's capacity to allow for intricate styling, and the appearance of "effortless care", using magic to lightly have the ends float so no dirt or dust touches it.
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Long Locks:
🔹 Hair (on the head) is longer than wrist length, and can touch or drag onto the floor.
❗ Hair should not exceed body length if Crederian is standing and hair is dragging on the floor. (about 1 1/2 body lengths total)
❗ Hair can be any natural texture, and length will be taken into consideration for ringlets, curls, or waves based on "unstyled" length.
❗ For type 4 hair, ringlets, and tight curls, Long Locks would allow the hair to just reach the ground, but should not drag on the floor.
Examples TBA
Feather Trail Add-on (★ Rare)
Viewed as a token of merit and accomplishment, these feathers are an opportunity offered to Skullcrackers who have shown their merit; either in perilous times (showing bravery, courage, empathy) or through dedication within their communities (showing intelligence, creativity, wisdom). Chosen skullcrackers are able to undertake a test to be acknowledged as a Guardian of their community. The process is unknown to those who have not earned their feathers, and those who have say it's something you'll have a chance to find out for yourself~
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Trait:
🔹 A set of long feathers extend from the base of the ears and may be as long as a full body length. This would allow them to just hang off the floor without touching it.
🔹 Feathers may be decorated or patterned like the rest of the skullcracker's body.
❗ Feathers never fully dangle or hang, having a special property that allows them to float in the air.
Double Puff Add-on (★ Rare)
A pecular trait that's sprung up here or there that causes their moth puffs to double. There's no downside to having two in each ear outside of needing to groom a bit more than usual. The benefit to these puffs are that their capacity to gague the wind and catch pollen doubles!
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Trait:
🔹 Two puffs appear to grow out of the base or center of each ear.
🔹 These puffs may be as long as the wrists or as short as the jawline.
❗ Applying the Long Puff add-on causes both of the puffs to gain the length of the modifier.
Long Puff Add-on (★ Rare)
....
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Trait:
🔹 A set of long moth puffs grow from the base or center of the ears.
🔹 The puffs trail well past the skullcracker's body, up to two full body lengths.
❗ This trait may be applied to any ear set and if applied to the Double Puff add-on will cause those to extend to the length of this trait.
Long Bowroo Ears (★ Rare)
Ears, but make them longer!
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Trait:
🔹 Any lop ear type may be made long with this modifier, reaching about as far down as the Bowroo's feet.
❗ Bowroo ears must be placed behind the horns.
❗ This modifier only applies to lop (hanging) bowroo ears, rather than any type that sticks up or outwards.